1. Executive Summary
AzuriteMines is a blockchain mining strategy game where players mint NFT Generals and Ships, build Fleets, explore planets, earn mining rewards, trade NFTs, and claim AZR through controlled smart-contract systems.
The project is designed around a playable economy: minting creates assets, Fleets unlock exploration, Energy controls activity, mAZR represents mining output, and AZR is used for on-chain settlement.
2. AZR Token Utility
AZR is the core utility and settlement token. Game prices are defined by USD value and converted into AZR according to the current oracle value.
- Mint Generals and Ships.
- Purchase Energy.
- Trade NFTs in the marketplace.
- Receive Claim rewards.
- Receive Dismiss refunds from the reward vault.
3. Generals
Generals are 1 to 5-star NFT characters used to provide MP to Fleets. The cost to mint a General is $20 equivalent in AZR.
| Stars | Rarity | Drop Chance | MP Range |
|---|---|---|---|
| 1⭐ | Common | 44% | 15 - 50 MP |
| 2⭐ | Uncommon | 35% | 50 - 100 MP |
| 3⭐ | Rare | 15% | 100 - 150 MP |
| 4⭐ | Epic | 5% | 150 - 200 MP |
| 5⭐ | Legendary | 1% | 200 - 255 MP |
4. Ships
Ships define how many Generals can be assigned and add bonus MP to the Fleet. The cost to mint a Ship is $20 equivalent in AZR.
| Stars | Rarity | Drop Chance | General Capacity | MP Bonus |
|---|---|---|---|---|
| 1⭐ | Common | 44% | 1 General | +5 MP |
| 2⭐ | Uncommon | 35% | 2 Generals | +15 MP |
| 3⭐ | Rare | 15% | 3 Generals | +25 MP |
| 4⭐ | Epic | 5% | 4 Generals | +35 MP |
| 5⭐ | Legendary | 1% | 5 Generals | +50 MP |
5. Fleets
A Fleet is the operational unit used for exploration. Each Fleet can contain a maximum of 5 Ships. The total amount of Generals that can join a Fleet depends on the combined capacity of its Ships.
Fleet Power
Fleet Power is calculated from General MP plus Ship MP bonuses.
Capacity
Each Ship adds General slots according to its star level.
Cooldown
After exploration, Fleets may enter cooldown and cannot be disbanded until available again.
Maintenance
Fleet maintenance and repair systems regulate long-term efficiency and activity.
6. Exploration Planets
Exploration planets require Fleet MP, consume Energy, and pay rewards based on USD value. Rewards are delivered in AZR according to the current oracle price of the token.
| # | Planet | Required MP | Energy Cost | Success Rate | Reward USD |
|---|---|---|---|---|---|
| 1 | Astra Minor | 100 MP | 0.0550$ | 88% | $1.10 |
| 2 | Kepler Gate | 200 MP | 0.1155$ | 86% | $2.31 |
| 3 | Vandor Rift | 300 MP | 0.1815$ | 84% | $3.63 |
| 4 | Orion Depths | 400 MP | 0.2475$ | 82% | $4.95 |
| 5 | Nexus Hollow | 500 MP | 0.3190$ | 80% | $6.38 |
| 6 | Eclipse Reach | 600 MP | 0.3960$ | 78% | $7.92 |
| 7 | Nova Bastion | 700 MP | 0.4785$ | 76% | $9.57 |
| 8 | Kryon Expanse | 800 MP | 0.5665$ | 74% | $11.33 |
| 9 | Vortex Delta | 900 MP | 0.6600$ | 72% | $13.20 |
| 10 | Titan Outlands | 1,000 MP | 0.7700$ | 70% | $15.40 |
| 11 | Helios Frontier | 1,100 MP | 0.8965$ | 68% | $17.93 |
| 12 | Aether Cradle | 1,200 MP | 1.0395$ | 66% | $20.79 |
| 13 | Zenith Hollow | 1,300 MP | 1.1990$ | 64% | $23.98 |
| 14 | Draven Core | 1,400 MP | 1.3750$ | 62% | $27.50 |
| 15 | Omega Veil | 1,500 MP | 1.5675$ | 60% | $31.35 |
| 16 | Astral Dominion | 1,600 MP | 1.7765$ | 58% | $35.53 |
| 17 | Void Citadel | 1,700 MP | 2.0020$ | 56% | $40.04 |
| 18 | Arcane Nexus | 1,800 MP | 2.2440$ | 54% | $44.88 |
| 19 | Oblivion Gate | 1,900 MP | 2.5025$ | 52% | $50.05 |
| 20 | Eternal Maw | 2,000 MP | 2.8105$ | 50% | $56.21 |
| 21 | Hyperion Vault | 2,100 MP | 3.1680$ | 48% | $63.36 |
| 22 | Celestial Forge | 2,200 MP | 3.5750$ | 46% | $71.50 |
| 23 | Singularity Reach | 2,300 MP | 4.0315$ | 44% | $80.63 |
| 24 | Prime Expanse | 2,400 MP | 4.5375$ | 42% | $90.75 |
| 25 | Genesis Bastion | 2,500 MP | 5.0930$ | 40% | $101.86 |
| 26 | Infinity Nexus | 2,600 MP | 5.6980$ | 38% | $113.96 |
| 27 | Eclipse Throne | 2,700 MP | 6.3525$ | 36% | $127.05 |
| 28 | Astral Monolith | 2,800 MP | 7.0565$ | 34% | $141.13 |
| 29 | Omega Dominion | 2,900 MP | 7.8100$ | 32% | $156.20 |
| 30 | The Origin Core | 3,000 MP | 8.7120$ | 30% | $174.24 |
7. Energy System
Energy is required to perform exploration.
| Conversion | Value |
|---|---|
| 1 AZR Token | = 10 Energy |
8. Claim System
The first Claim has 0% tax. After a player claims, the Claim Tax resets to 60% and decreases by 4% per day until reaching 0%. Players can claim whenever they want, but every new claim resets the tax cycle back to 60%.
| Claim Timing | Tax |
|---|---|
| First Claim | 0% |
| Day 1 | 60% |
| Day 2 | 56% |
| Day 3 | 52% |
| Day 4 | 48% |
| Day 5 | 44% |
| Day 6 | 40% |
| Day 7 | 36% |
| Day 8 | 32% |
| Day 9 | 28% |
| Day 10 | 24% |
| Day 11 | 20% |
| Day 12 | 16% |
| Day 13 | 12% |
| Day 14 | 8% |
| Day 15 | 4% |
| Day 16 | 0% |
9. Lunar Tickets
Lunar Tickets are a raffle-style game system. Each ticket costs $2 equivalent in AZR. Each account can hold up to 10 tickets per raffle cycle.
- Each ticket is one entry.
- The winner is selected randomly from all active tickets.
- The prize pool pays 70% to the selected winning ticket.
- Winning probability depends on the number of tickets held compared to total tickets in the pool.
Example: if a player holds 10 tickets and the raffle has 100 total tickets, that player holds 10% of all entries for that draw.
10. Marketplace
The marketplace allows players to list, cancel, and buy NFT Generals and Ships.
| Action | Description |
|---|---|
| List | The seller pays the listing action fee and creates an on-chain listing ID. |
| Cancel | The seller cancels the listing and unlocks the NFT for use. |
| Buy | The buyer approves AZR and purchases through the marketplace contract. |
| Fee | The marketplace charges a 5% fee. |
| Distribution | Marketplace fee distribution: 60% Reward Pool, 20% Treasury, 20% Liquidity. |
11. Oracle Pricing System
The oracle regulates the AZR amount required for game actions by converting fixed USD values into token amounts. This allows prices and rewards to remain stable in USD terms even when the AZR token price changes.
- Mint price is fixed at $20 equivalent in AZR.
- Energy purchase uses the current AZR token value.
- Exploration rewards are expressed in USD and paid in AZR value.
- Lunar Ticket price is fixed at $2 equivalent in AZR.
12. Tokenomics
Total supply: 100,000,000 AZR.
| Allocation | Percentage | Tokens | Purpose |
|---|---|---|---|
| Reward Pool | 40% | 40,000,000 | Gameplay rewards, claims, ecosystem incentives. |
| Ecosystem Reserve | 20% | 20,000,000 | Growth, operations, future expansions. |
| Liquidity | 15% | 15,000,000 | Initial and future liquidity support. |
| Presale | 11% | 11,000,000 | Public/private presale allocation. |
| Treasury | 9% | 9,000,000 | Development, infrastructure, admin costs. |
| Future Partnerships | 5% | 5,000,000 | Partnerships, integrations, future campaigns. |
13. Presale Structure
The planned presale is designed to be modest and achievable for an indie Web3 game project.
| Item | Value |
|---|---|
| Soft Cap | 10 BNB |
| Hard Cap | 50 BNB |
| Presale Rate | 1 BNB = 200,000 AZR |
| Listing Rate | 1 BNB = 180,000 AZR |
| Presale Allocation | 11,000,000 AZR |
14. Roadmap
| Period | Milestone | Description |
|---|---|---|
| Q1 2027 | Events & Weather Boosts | Implementation of seasonal events and weather booster systems that enhance or modify exploration gameplay. |
| Q2 2027 | Clan System | Clan creation, community progression, and clan-based expeditions. |
| Q3 2027 | PvP & Ranking Rewards | PvP systems, ranked competition, leaderboard rewards, and competitive seasons. |
15. Risk Notice
AzuriteMines is a blockchain game project. Tokens, NFTs, smart contracts, market prices, and gameplay rewards involve risk. Nothing in this whitepaper is financial, legal, or investment advice. Players should understand wallet security, token approvals, transaction fees, and volatility before participating.
